A
ANDREW
THOMPSON
GAME DESIGNER.
ANDREW
THOMPSON
GAME DESIGNER.
ready whenever you are.
Highly productive, innovative, and collaborative.
Able to quickly learn and apply new skills in any environment.
// demo reel
gameplay in action.
// portfolio
my latest work. See more >
// about me
I’ve been doing this awhile.
Ever since I was eight years old I have been tinkering with computers, trying to bring games to life.
From those early days of cobbling together dozens of point and click adventures in Microsoft PowerPoint, and the years of ActionScripting with Macromedia Flash, to those later decades of Twine, Inform 7, Unity, and Unreal Engine. Game design has always been a part of who I am.
I’ve lead and managed teams of dozens for game jam and client projects alike, served as a founding member of CMDC Studios, provided personal game engine tutoring for other instructors, and currently contract my services for WebXR development and core gameplay design in Unreal Engine.
So, where does this lead next? Let’s find out together.