Clever Girls is a story-driven, relationship-focused, turn-based DinosauRPG!
Experience the tactical RPG journey — and interpersonal drama — of a pack of four renegade dinosaurs as they evade the clutches of the corporation that made them. Battle poachers, ambush corporate enforcers, and break out of your cage!
May 2023 – Present
Based on Portal by Rob Swigart
Welcome to the Cloudgate, Traveler.
DATA ENTRY: PORTAL is a VR game sourced from the 1986 adventure game Portal created by Rob Swigart and published by Activision. Revitalized for a modern audience, and inspired by both the original 2D gameplay from the Commodore 64 and Rob Swigart’s own novel, Portal: A Dataspace Retrieval, the game has been fully redesigned for the Quest headsets.
The project was showcased at the 2023 ACM Hypertext Conference in Rome.
JANUARY 2023 – DECEMBER 2023
Ascend through the cloud cover.
Hunted through the undercity by hostile enforcement drone, you play as a lone android equipped with nothing but a stolen umbrella, and the illegal “upper-tech” it contains.
ParaSoul challenges players to platform, glide, and grapple through each section of its futuristic, cyberpunk inspired skyscape as they explore each section of the city. Only by powering up their umbrella can they hope to climb the tiers of the city and reach above the oppressive cloud cover.
JANUARY 2022
The Original Adventure Game by Thomas M. Disch
You wake up feeling wonderful. But also, in some indefinable way, strange.
This project is the official restoration of Thomas M. Disch’s original text adventure game Amnesia, published by EA in 1986. With full permission granted by the Thomas M. Disch Estate, AMNESIA: RESTORED was developed by the Class of December 2021 graduating Digital Technology and Culture seniors at WSUV. It represents Thomas Disch’s original vision of the game, now free from the technological constraints of the time.
August 2021 – December 2021
Full of charming characters and slapstick action, Cannon Canines takes place scattered among an archipelago of lush islands. Meet a diverse resistance group of freedom-fighting animals in the Pawpad Isles and join the fight against DHI, a heavy machinery manufacturer turned militaristic.
August 2021 – December 2021
Your only companion went to salvage parts from Tower 15 for some much needed repairs. However, that was several hours ago and you have not received a transmission since.
Working at a watchtower on an alien planet, the player must carefully manage the tower’s failing power generator, one-way communication network, and impending darkness to lead their companion safely back home. Things are not as they seem, however, and the creature responding to your signal only sounds human.
Created over a couple weeks as part of the PIGSquad Summer Slow Jam for July 2021. The themes were “Remix” and “Unreliable Narrator”.
JULY 2021
When a mysterious force threatens the harmony of their world, Huli and Maomi race to drive the darkness away. The game follows the aftermath of Maomi’s sacrifice and the player, as Huli, explores forgotten places to recover the scattered fragments of their fallen companion and restore them to the spirit world. After completing the main game, the player unlocks Maomi as a playable character with a different move set, and a hardmode version of all previous levels.
Created over a couple weeks as part of the PIGSquad Summer Slow Jam for June 2021. The themes were “Exploration” and “Forgotten Places”.
JUNE 2021
Welcome to your new farm! The soil here is amazing, crops grow incredibly quickly, and the nearby town buys and sells anything you need. Don’t mind the little rabbits that come out at night, they’re h̵̢͔̋̈́̇͂̇ủ̴̋͝͠ń̵͉̘̝͊̕ͅg̶͚̅̌̓̓r̶̈́̑͌ÿ̸̛͎̗̯̯̘̖̾͝͝ harmless.
Just a Farming Sim is a survival horror farming game. During the day you harvest your crops, buy and sell in town, chat with the townsfolk, explore and customize your farm, plant new seeds, and unlock upgrades for yourself and your equipment. Then the sun sets, and you must defend your crops and your life from the horrors that hunger.
JANUARY 2021 – APRIL 2021
A skitter in the mind.
Slowly, the streets have become empty. Children are being called into the woods, lost to the monsters and the madness. Something sinister Weaves in the twisted dark.
Lucid Night is a survival horror game that focuses heavily on exploration. Stumble through the forests, fields, and marshes in a procedurally generated world, intercut with scripted events and cutscenes. The gameplay mixes point and click mechanics with 2D sidescroller interaction.
JULY 2015 – DECEMBER 2019
The wasteland stretches out, horizon obscured within a haze of polluted ash.
The Dust Below throws the player into a brutal post-apocalyptic world where the land is dead and survivors have taken to the sky as their last haven. Resources are scarce, and only those who are deserving of life are allowed to stay in the air. You must face the broken world below and return to the sanctuary of steel, racing against the incessant ticking of the clock and fighting to keep your sanity in this withered land of dross and dust.
APRIL 2020
Every year a monster crosses over into our world, tearing through the membrane that divides us. Every year we send one of our own as a sacrifice to satiate the beast. This time it’s me.
The wind is cold and I don’t have much time. This mountain may be my prison, but it is also my arena. And the monster is not yet here. There must be something I can use to prepare a stronger defense.
I will not be just a sacrifice.
Divide is a text-based game developed inside Twine where the player must scavenge, explore, and ultimately shatter the membrane between two worlds in order to survive. Depending on the player’s choices, they can find five different endings. Created in a week.
DECEMBER 2019
Produced on the Inform 7 platform, Quest for Arete explores the use of Interactive Fiction to tell one story, over 10 episodes, in one interface in order to foster understanding of ethical living. As a game inspired by Games for Change, Quest for Arete challenges users to think about attributes like honesty, magnanimity, and temperance to promote personal growth in a series of quests that are specifically designed to allow users to engage with each virtue in a meaningful way.
The game won first place at SURCA for its efforts to promote equity and education.
November 2020 – March 2021